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	<title>Comments on: Cloud gaming</title>
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	<link>http://blog.xero.com/2009/12/cloud-gaming/</link>
	<description>Xero Accounting Software</description>
	<lastBuildDate>Wed, 08 Feb 2012 18:47:48 +0000</lastBuildDate>
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		<title>By: Peter J Cooper</title>
		<link>http://blog.xero.com/2009/12/cloud-gaming/comment-page-1/#comment-4457</link>
		<dc:creator>Peter J Cooper</dc:creator>
		<pubDate>Thu, 07 Jan 2010 04:34:23 +0000</pubDate>
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		<description>Awesome Rod, thanks for sharing. Having a background in high speed financial trading technology I was across the nuances there but these new implications are substantial - way beyond gaming into mass media/cable/TV etc. Time to get more data centres into NZ and Oz! BTW good to talk at tech23, sorry I got dragged away with Ric.

Cheers, Pete.</description>
		<content:encoded><![CDATA[<p>Awesome Rod, thanks for sharing. Having a background in high speed financial trading technology I was across the nuances there but these new implications are substantial &#8211; way beyond gaming into mass media/cable/TV etc. Time to get more data centres into NZ and Oz! BTW good to talk at tech23, sorry I got dragged away with Ric.</p>
<p>Cheers, Pete.</p>
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		<title>By: Steven Quick</title>
		<link>http://blog.xero.com/2009/12/cloud-gaming/comment-page-1/#comment-4407</link>
		<dc:creator>Steven Quick</dc:creator>
		<pubDate>Sun, 03 Jan 2010 10:21:29 +0000</pubDate>
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		<description>Response Time: &quot;The time between the player using the controller, and the results appearing on the screen.&quot;

Given there is often 50ms of input lag between your OS and an LCD alone before you take into any decoding or networking/connection effect I&#039;d pretty dubious about the viability for &quot;real&quot; gaming (FPS, RTS, Raching, Fighters)

Sounds great for casual slow paced games though.</description>
		<content:encoded><![CDATA[<p>Response Time: &#8220;The time between the player using the controller, and the results appearing on the screen.&#8221;</p>
<p>Given there is often 50ms of input lag between your OS and an LCD alone before you take into any decoding or networking/connection effect I&#8217;d pretty dubious about the viability for &#8220;real&#8221; gaming (FPS, RTS, Raching, Fighters)</p>
<p>Sounds great for casual slow paced games though.</p>
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		<title>By: Latest Accounting news &#8211; Cloud gaming &#8211; Online accounting software news from Xero</title>
		<link>http://blog.xero.com/2009/12/cloud-gaming/comment-page-1/#comment-4396</link>
		<dc:creator>Latest Accounting news &#8211; Cloud gaming &#8211; Online accounting software news from Xero</dc:creator>
		<pubDate>Fri, 01 Jan 2010 18:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xero.com/?p=8635#comment-4396</guid>
		<description>[...] Cloud gaming &#8211; Online accounting software news from Xero [...]</description>
		<content:encoded><![CDATA[<p>[...] Cloud gaming &#8211; Online accounting software news from Xero [...]</p>
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		<title>By: Hank</title>
		<link>http://blog.xero.com/2009/12/cloud-gaming/comment-page-1/#comment-4387</link>
		<dc:creator>Hank</dc:creator>
		<pubDate>Thu, 31 Dec 2009 10:32:24 +0000</pubDate>
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		<description>Fascinating video. I&#039;d never heard of OnLive before. This is a very disruptive technology for a market that has such high barriers to entry.</description>
		<content:encoded><![CDATA[<p>Fascinating video. I&#8217;d never heard of OnLive before. This is a very disruptive technology for a market that has such high barriers to entry.</p>
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